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> This would be extremely difficult, and would probably be best as a
> separate filter(so you can use it on any scene instead of only scenes
> using find_edges. This is a per-pixel filter, it does not generate
> splines internally and draw lines over the image, it takes each pixel
> and tries to decide whether it is on an "edge".
Hmmm, you ansvered me.
> I have no idea where to
> start converting the resulting pixel map into a group of splines...
>
How about use normal vector to surface and assing, that resulting
contour of object will be perpendicular to normal vector's projection
into image plane? (Just an idea, don't know, if I'am right). And
how about edge between two CSG objects?
Disnel
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